화이트 드래곤
백룡 웜링
미디엄 드래곤 (크로매틱), 혼돈 악
AC 16 우선권 +2 (12)
HP 32 (5d8 + 10)
30 피트, 굴착 15 피트, 비행 60 피트, 수영 30 피트.
중형 또는 소형 괴물(라이칸트로프), 혼돈 악
AC 15 우선권 +4 (14)
HP 71 (11d8 + 22)
속도 30피트, 40피트 (늑대 형태만)
모드 저장 모드 저장 모드 저장
근력 | 14 | +2 | +2 | 민첩 10 | +0 | +2 | 건강 14 | +2 | +2 |
지능 | 5 | -3 | -3 | Wis 10 | +0 | +2 | 매력 11 | +0 | +0 |
스킬 지각 +4, 은신 +2
면역 감기
감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14
언어 드라코닉
CR 2 (450 XP; PB +2)
특성
얼음 보행. 용은 능력 판정 없이도 얼음 표면을 가로질러 이동하고 올라갈 수 있습니다. 또한 얼음이나 눈으로 구성된 고난도 지형에서는 추가 이동를 소모하지 않습니다.
Actions
다중 공격. 드래곤이 두 번의 절단 공격을 합니다.
렌드. 근접 공격 롤: 4, 사거리 5피트 적중: 6 (1d8 + 2) 베기 피해 + 2 (1d4) 냉기 피해.
차가운 숨결(재충전 5-6). 건강 세이빙 던지기: DC 12, 15피트 원뿔에 각각 크리처. 실패: 22 (5d8) 냉기 피해. 성공: 절반 피해.
젊은 백룡
대형 용 (색채),
원문
White Dragons
White Dragon Wyrmling
Medium Dragon (Chromatic), Chaotic Evil
AC 16 Initiative +2 (12)
HP 32 (5d8 + 10)
Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
AC 15 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft., 40 ft. (wolf form only)
MOD SAVE MOD SAVE MOD SAVE
Str | 14 | +2 | +2 | Dex 10 | +0 | +2 | Con 14 | +2 | +2 |
Int | 5 | −3 | −3 | Wis 10 | +0 | +2 | Cha 11 | +0 | +0 |
Skills Perception +4, Stealth +2
Immunities Cold
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 2 (450 XP; PB +2)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.
Young White Dragon
Large Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +3 (13)
HP 123 (13d10 + 52)
Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 18 | +4 | +4 | Dex 10 | +0 | +3 | Con 18 | +4 | +4 |
Int | 6 | −2 | 2 | Wis 11 | +0 | +3 | Cha 12 | +1 | +1 |
Skills Perception +6, Stealth +3
Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages Common, Draconic
CR 6 (2,300 XP; PB +3)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4
+ 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.
Adult White Dragon
Huge Dragon (Chromatic), Chaotic Evil
AC 18 Initiative +10 (20)
HP 200 (16d12 + 96)
Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 22 | +6 | +6 | Dex 10 | +0 | +5 | Con22 | +6 | +6 |
Int | 8 | −1 | −1 | Wis 12 | +1 | +6 | Cha 12 | +1 | +1 |
Skills Perception +11, Stealth +5
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6
+ 6) Slashing damage plus 4 (1d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until
the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spell- casting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Ancient White Dragon
Gargantuan Dragon (Chromatic), Chaotic Evil
AC 20 Initiative +12 (22)
HP 333 (18d20 + 144)
Speed 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 26 | +8 | +8 | Dex 10 | +0 | +6 | Con 26 | +8 | +8 |
Int 10 | +0 | +0 | Wis 13 | +1 | +7 | Cha 18 | +4 | +4 |
Skills Perception +13, Stealth +6
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23
Languages Common, Draconic
CR 20 (XP 25,000, or 33,000 in lair; PB +6)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 17 (2d8
+ 8) Slashing damage plus 7 (2d6) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Fail- ure: 63 (14d8) Cold damage. Success: Half damage.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Freezing Burst. Constitution Saving Throw: DC 20, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 14 (4d6) Cold damage, and the target’s Speed is 0 until
the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spell- casting ability (spell save DC 18). The dragon can’t take this action again until the start of its next turn.
토론