source:srd52:monsters:white_dragons

화이트 드래곤

백룡 웜링

미디엄 드래곤 (크로매틱), 혼돈 악

AC 16 우선권 +2 (12)

HP 32 (5d8 + 10)

30 피트, 굴착 15 피트, 비행 60 피트, 수영 30 피트.


중형 또는 소형 괴물(라이칸트로프), 혼돈 악

AC 15 우선권 +4 (14)

HP 71 (11d8 + 22)

속도 30피트, 40피트 (늑대 형태만)


모드 저장 모드 저장 모드 저장

근력14+2+2민첩 10+0+2건강 14+2+2
지능5 -3-3Wis 10+0+2매력 11+0+0


스킬 지각 +4, 은신 +2

면역 감기

감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14

언어 드라코닉

CR 2 (450 XP; PB +2)

특성

얼음 보행. 용은 능력 판정 없이도 얼음 표면을 가로질러 이동하고 올라갈 수 있습니다. 또한 얼음이나 눈으로 구성된 고난도 지형에서는 추가 이동를 소모하지 않습니다.

Actions

다중 공격. 드래곤이 두 번의 절단 공격을 합니다.

렌드. 근접 공격 롤: 4, 사거리 5피트 적중: 6 (1d8 + 2) 베기 피해 + 2 (1d4) 냉기 피해.

차가운 숨결(재충전 5-6). 건강 세이빙 던지기: DC 12, 15피트 원뿔에 각각 크리처. 실패: 22 (5d8) 냉기 피해. 성공: 절반 피해.


젊은 백룡

대형 용 (색채),

White   Dragon   Wyrmling    

Medium Dragon (Chromatic), Chaotic Evil

AC 16 Initiative +2 (12)

HP 32 (5d8 + 10)

Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.


Medium or Small Monstrosity (Lycanthrope), Chaotic Evil

AC 15 Initiative +4 (14)

HP 71 (11d8 + 22)

Speed 30 ft., 40 ft. (wolf form only)


MOD SAVE MOD SAVE MOD SAVE

Str14+2+2Dex 10+0+2Con 14+2+2
Int5 −3−3Wis 10+0+2Cha 11+0+0


Skills Perception +4, Stealth +2

Immunities Cold

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 2 (450 XP; PB +2)

Traits                                  

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions                                

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.


Young    White    Dragon     

Large Dragon (Chromatic), Chaotic Evil

AC 17 Initiative +3 (13)

HP 123 (13d10 + 52)

Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str18+4+4Dex 10+0+3Con 18+4+4
Int6 −22 Wis 11+0+3Cha 12+1+1


Skills Perception +6, Stealth +3

Immunities Cold

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16

Languages Common, Draconic

CR 6 (2,300 XP; PB +3)

Traits                                  

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions                                

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4

+ 4) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.


Adult    White    Dragon     

Huge Dragon (Chromatic), Chaotic Evil

AC 18 Initiative +10 (20)

HP 200 (16d12 + 96)

Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str22+6+6Dex 10+0+5Con22 +6+6
Int8 −1−1Wis 12+1+6Cha 12+1+1


Skills Perception +11, Stealth +5

Immunities Cold

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21

Languages Common, Draconic

CR 13 (XP 10,000, or 11,500 in lair; PB +5)

Traits                                  

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6

+ 6) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until

the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spell- casting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.


Ancient    White    Dragon     

Gargantuan Dragon (Chromatic), Chaotic Evil

AC 20 Initiative +12 (22)

HP 333 (18d20 + 144)

Speed 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 26+8+8Dex 10+0+6Con 26+8+8
Int 10+0+0Wis 13+1+7Cha 18+4+4


Skills Perception +13, Stealth +6

Immunities Cold

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23

Languages Common, Draconic

CR 20 (XP 25,000, or 33,000 in lair; PB +6)

Traits                                  

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 17 (2d8

+ 8) Slashing damage plus 7 (2d6) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Fail- ure: 63 (14d8) Cold damage. Success: Half damage.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Freezing Burst. Constitution Saving Throw: DC 20, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 14 (4d6) Cold damage, and the target’s Speed is 0 until

the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spell- casting ability (spell save DC 18). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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  • source/srd52/monsters/white_dragons.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
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