메핏
먼지 메핏
작은 원소, 중립 악
AC 12 우선권 +2 (12)
HP 17 (5d6)
속도 30 피트, 30 피트 비행.
모드 저장 모드 저장 모드 저장
근력 | 5 | -3 | -3 | 민첩 14 | +2 | +2 | 건강 10 | +0 | +0 |
지능 | 9 | -1 | -1 | Wis 11 | +0 | +0 | 매력 10 | +0 | +0 |
스킬 지각 +2, 은신 +4
취약점 불
내성 독; 탈진, 독감각 암시야 60피트; 지속 효과 지각 12 원시 언어(오란, 테란)
CR 1/2 (XP 100; PB +2)
특성
죽음 폭발 메피트가 죽으면 폭발합니다. 민첩- 테리티 구원 투척: DC 10, 메피트에서 5피트 범위의 발산체에 각각 크리처 피해를 줍니다. 실패: 5 (2d4) 타격 피해. 성공: 절반 피해.
행동
발톱. 근접 공격 롤: +4, 사거리 5피트 적중: 4 (1d4 + 2) 베기 피해.
눈부신 숨결(재충전 6). 민첩절약 투척: DC 10, 15피트 원뿔에 각각 크리처. 실패: 메피트의 다음 턴이 끝날 때까지 대상는 눈을 멀게 하는 상태이상 상태를 유지합니다.
수면 (1/일). 메피트는 수면 주문를 시전하며, 주문 구성요소가 필요없고 매력를 주문 시전 능력으로 사용합니다 (주문 내성 DC 10).
얼음 메피트
원문
Mephits
Dust Mephit
Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 5 | −3 | −3 | Dex 14 | +2 | +2 | Con 10 | +0 | +0 |
Int | 9 | −1 | −1 | Wis 11 | +0 | +0 | Cha 10 | +0 | +0 |
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requir- ing no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Ice Mephit
Small Elemental, Neutral Evil
AC 11 Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 7 | −2 | −2 | Dex 13 | +1 | +1 | Con 10 | +0 | +0 |
Int | 9 | −1 | −1 | Wis 11 | +0 | +0 | Cha 12 | +1 | +1 |
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Consti- tution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, re- quiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Magma Mephit
Small Elemental, Neutral Evil
AC 11 Initiative +1 (11)
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 8 | −1 | −1 | Dex 12 | +1 | +1 | Con 12 | +1 | +1 |
Int | 7 | −2 | −2 | Wis 10 | +0 | +0 | Cha 10 | +0 | +0 |
Skills Stealth +3
Vulnerabilities Cold
Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
Steam Mephit
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 5 | −3 | −3 | Dex 11 | +0 | +0 | Con 10 | +0 | +0 |
Int 11 | +0 | +0 | Wis 10 | +0 | +0 | Cha 12 | +1 | +1 |
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapaci- tated condition.
Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
토론