source:srd52:monsters:mephits

메핏

먼지 메핏

작은 원소, 중립 악

AC 12 우선권 +2 (12)

HP 17 (5d6)

속도 30 피트, 30 피트 비행.

모드 저장 모드 저장 모드 저장

근력5-3-3민첩 14+2+2건강 10+0+0
지능9-1-1Wis 11+0+0매력 10+0+0


스킬 지각 +2, 은신 +4

취약점 불

내성 독; 탈진, 독감각 암시야 60피트; 지속 효과 지각 12 원시 언어(오란, 테란)

CR 1/2 (XP 100; PB +2)

특성

죽음 폭발 메피트가 죽으면 폭발합니다. 민첩- 테리티 구원 투척: DC 10, 메피트에서 5피트 범위의 발산체에 각각 크리처 피해를 줍니다. 실패: 5 (2d4) 타격 피해. 성공: 절반 피해.

행동

image

발톱. 근접 공격 롤: +4, 사거리 5피트 적중: 4 (1d4 + 2) 베기 피해.

눈부신 숨결(재충전 6). 민첩절약 투척: DC 10, 15피트 원뿔에 각각 크리처. 실패: 메피트의 다음 턴이 끝날 때까지 대상는 눈을 멀게 하는 상태이상 상태를 유지합니다.

수면 (1/일). 메피트는 수면 주문를 시전하며, 주문 구성요소가 필요없고 매력를 주문 시전 능력으로 사용합니다 (주문 내성 DC 10).


얼음 메피트

Dust            Mephit       

Small Elemental, Neutral Evil

AC 12 Initiative +2 (12)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str5−3−3Dex 14+2+2Con 10+0+0
Int9−1−1Wis 11+0+0Cha 10+0+0


Skills Perception +2, Stealth +4

Vulnerabilities Fire

Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Auran, Terran)

CR 1/2 (XP 100; PB +2)

Traits                                  

Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

image

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requir- ing no spell components and using Charisma as the spellcasting ability (spell save DC 10).


Ice             Mephit        

Small Elemental, Neutral Evil

AC 11 Initiative +1 (11)

HP 21 (6d6)

Speed 30 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str7−2−2Dex 13+1+1Con 10+0+0
Int9−1−1Wis 11+0+0Cha 12+1+1


Skills Perception +2, Stealth +3

Vulnerabilities Fire

Immunities Cold, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Aquan, Auran)

CR 1/2 (XP 100; PB +2)

Traits                                  

Death Burst. The mephit explodes when it dies. Consti- tution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions                                

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, re- quiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.


Magma           Mephit       

Small Elemental, Neutral Evil

AC 11 Initiative +1 (11)

HP 18 (4d6 + 4)

Speed 30 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str8−1−1Dex 12+1+1Con 12+1+1
Int7−2−2Wis 10+0+0Cha 10+0+0


Skills Stealth +3

Vulnerabilities Cold

Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Ignan, Terran)

CR 1/2 (XP 100; PB +2)

Traits                                  

Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions                                

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.


Steam           Mephit       

Small Elemental, Neutral Evil

AC 10 Initiative +0 (10)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 5 −3−3Dex 11+0+0Con 10+0+0
Int 11+0+0Wis 10+0+0Cha 12+1+1


Skills Stealth +2

Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Aquan, Ignan)

CR 1/4 (XP 50; PB +2)

Traits                                  

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapaci- tated condition.

Death Burst. The mephit explodes when it dies. Dex- terity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions                                

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

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  • source/srd52/monsters/mephits.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
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