source:srd52:monsters:solar

Solar

Solar

대형 천체 (천사), 질서 선

AC 21 우선권 +20 (30)

HP 297 (22d10 + 176)

속도 50피트, 150피트 비행 (부유)

모드 저장 모드 저장 모드 저장

근력 26+8+8민첩 22+6+6건강 26+8+8 +8
지능 25+7+7Wis 25+7+7매력 30+10+10


스킬 지각 +14

면역 독, 빛나는; 매혹, 탈진, 겁에 질린, 중독

감각 진시야 120피트; 지속 효과 지각 24

언어 모두; 정신감응 120피트

CR 21 (XP 33,000, PB +7)

특성

신성한 인식. 태양은 거짓말을 들으면 알아챕니다.

고귀한 회복

고귀한 회복. 태양이 셀레스티아 산 밖에서 죽으면 몸이 사라지고, 즉시 새로운 몸을 얻어 셀레스티아 산 어딘가에서 모든 명중 포인트로 부활합니다.

전설 저항(4일/일). 태양이 내성 굴림에 실패하면 대신 성공할 수 있습니다.

마법 저항. 태양은 주문 및 기타 마법 효과에 대해 내성 굴림에 유리 보정입니다. ===

액션

다중 공격. 태양이 검 공격을 두 번 비행 합니다. 한 번의 공격은 살육의 활 사용으로 대체할 수 있습니다.

비행 검. 근접 또는 원거리 공격 롤: 15, 사거리 10피트 또는 사정거리 120피트 적중: 22 (4d6 + 8) 베기 피해 + 36 (8d8) 광휘 피해. 명중: T

Solar         

Large Celestial (Angel), Lawful Good

AC 21 Initiative +20 (30)

HP 297 (22d10 + 176)

Speed 50 ft., Fly 150 ft. (hover)

MOD SAVE MOD SAVE MOD SAVE

Str 26+8+8Dex 22+6+6Con 26+8 +8
Int 25+7+7Wis 25+7+7Cha 30+10+10


Skills Perception +14

Immunities Poison, Radiant; Charmed, Exhaustion, Frightened, Poisoned

Senses Truesight 120 ft.; Passive Perception 24

Languages All; telepathy 120 ft.

CR 21 (XP 33,000; PB +7)

Traits                                  

Divine Awareness. The solar knows if it hears a lie.

Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.

Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.

Actions                                

Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.

Slaying Bow. Dexterity Saving Throw: DC 21, one crea- ture the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It other- wise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.

Spellcasting. The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):

At Will: Detect Evil and Good

1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection

Bonus             Actions                          

Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Legendary           Actions                        

Legendary Action Uses: 3. Immediately after another creature’s turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.

Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The solar can’t take this action again until the start of its next turn.

Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originat- ing from the solar at its destination space. Failure: 11 (2d10) Radiant damage. Success: Half damage.

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  • source/srd52/monsters/solar.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
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