Solar
Solar
대형 천체 (천사), 질서 선
AC 21 우선권 +20 (30)
HP 297 (22d10 + 176)
속도 50피트, 150피트 비행 (부유)
모드 저장 모드 저장 모드 저장
근력 26 | +8 | +8 | 민첩 22 | +6 | +6 | 건강 26 | +8 | +8 | +8 |
지능 25 | +7 | +7 | Wis 25 | +7 | +7 | 매력 30 | +10 | +10 |
스킬 지각 +14
면역 독, 빛나는; 매혹, 탈진, 겁에 질린, 중독
감각 진시야 120피트; 지속 효과 지각 24
언어 모두; 정신감응 120피트
CR 21 (XP 33,000, PB +7)
특성
신성한 인식. 태양은 거짓말을 들으면 알아챕니다.
고귀한 회복
고귀한 회복. 태양이 셀레스티아 산 밖에서 죽으면 몸이 사라지고, 즉시 새로운 몸을 얻어 셀레스티아 산 어딘가에서 모든 명중 포인트로 부활합니다.
전설 저항(4일/일). 태양이 내성 굴림에 실패하면 대신 성공할 수 있습니다.
마법 저항. 태양은 주문 및 기타 마법 효과에 대해 내성 굴림에 유리 보정입니다. ===
액션
다중 공격. 태양이 검 공격을 두 번 비행 합니다. 한 번의 공격은 살육의 활 사용으로 대체할 수 있습니다.
비행 검. 근접 또는 원거리 공격 롤: 15, 사거리 10피트 또는 사정거리 120피트 적중: 22 (4d6 + 8) 베기 피해 + 36 (8d8) 광휘 피해. 명중: T
원문
Solar
Solar
Large Celestial (Angel), Lawful Good
AC 21 Initiative +20 (30)
HP 297 (22d10 + 176)
Speed 50 ft., Fly 150 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 26 | +8 | +8 | Dex 22 | +6 | +6 | Con 26 | +8 | +8 |
Int 25 | +7 | +7 | Wis 25 | +7 | +7 | Cha 30 | +10 | +10 |
Skills Perception +14
Immunities Poison, Radiant; Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 24
Languages All; telepathy 120 ft.
CR 21 (XP 33,000; PB +7)
Traits
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one crea- ture the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It other- wise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.
Spellcasting. The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection
Bonus Actions
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.
Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The solar can’t take this action again until the start of its next turn.
Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originat- ing from the solar at its destination space. Failure: 11 (2d10) Radiant damage. Success: Half damage.
토론