Aboleth
Aboleth
대형 변칙체, 질서 악
AC 17 우선권 +7 (17)
HP 150 (20d10 + 40)
속도 10 피트, 40 피트 수영.
모드 저장 모드 저장 모드 저장
근력 21 | +5 | +5 | 민첩 9 | -1 | +3 | 건강 15 | +2 | +6 |
지능 18 | +4 | +8 | Wis 15 | +2 | +6 | 매력 18 | +4 | +4 |
스킬 역사 +12, 지각 +10
감각 암시야 120피트; 패시브 지각 20
언어 심층 음성; 정신감응 120 피트.
CR 10(경험치 5,900, 은신처에서 7,200, PB +4)
특성
=== 수륙양용. 아볼레스는 공기와 물로 숨을 쉴 수 있습니다.
=== 엘드리치 복원. 파괴되면 아볼레스는 5일 10일 후에 새로운 몸을 얻어 먼 영역 또는 GM이 선택한 다른 위치에서 모든 명중 포인트를 회복하여 부활합니다.
전설 저항(3일/일 또는 4일/일 은신처에서). 아볼레스가 내성 굴림에 실패하면, 대신 성공할 수 있습니다. ===
점액 구름. 물속에 있는 동안 아볼레스는 점액에 둘러싸여 있습니다. 건강 세이빙 던지기: DC 14, 아볼레스의 턴이 끝날 때마다 아볼레스에서 5피트 범위로 발산합니다. 실패: 대상에 저주가 걸렸습니다. 저주가 끝날 때까지 대상는 피부가 끈적끈적해지고, 공기와 물을 마실 수 없으며, 물속에 있지 않으면 명중 포인트를 회복할 수 없습니다.
저주받은 크리처는 물 밖에 있는 동안에는 크리처.
원문
Aboleth
Aboleth
Large Aberration, Lawful Evil
AC 17 Initiative +7 (17)
HP 150 (20d10 + 40)
Speed 10 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 21 | +5 | +5 | Dex 9 | −1 | +3 | Con 15 | +2 | +6 |
Int 18 | +4 | +8 | Wis 15 | +2 | +6 | Cha 18 | +4 | +4 |
Skills History +12, Perception +10
Senses Darkvision 120 ft.; Passive Perception 20
Languages Deep Speech; telepathy 120 ft.
CR 10 (XP 5,900, or 7,200 in lair; PB +4)
Traits
Amphibious. The aboleth can breathe air and water.
Eldritch Restoration. If destroyed, the aboleth gains a new body in 5d10 days, reviving with all its Hit Points in the Far Realm or another location chosen by the GM.
Legendary Resistance (3/Day, or 4/Day in Lair). If the aboleth fails a saving throw, it can choose to suc- ceed instead.
Mucus Cloud. While underwater, the aboleth is sur- rounded by mucus. Constitution Saving Throw: DC 14, each creature in a 5-foot Emanation originating from the aboleth at the end of the aboleth’s turn. Failure: The target is cursed. Until the curse ends, the target’s skin becomes slimy, the target can breathe air and water, and it can’t regain Hit Points unless it is underwater.
While the cursed creature is outside a body of water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed.
Probing Telepathy. If a creature the aboleth can see communicates telepathically with the aboleth, the abo- leth learns the creature’s greatest desires.
Actions
Multiattack. The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (es- cape DC 14) from one of four tentacles.
Consume Memories. Intelligence Saving Throw: DC 16, one creature within 30 feet that is Charmed or Grap- pled by the aboleth. Failure: 10 (3d6) Psychic damage.
Success: Half damage. Failure or Success: The aboleth gains the target’s memories if the target is a Humanoid and is reduced to 0 Hit Points by this action.
Dominate Mind (2/Day). Wisdom Saving Throw: DC 16, one creature the aboleth can see within 30 feet. Failure: The target has the Charmed condition until the aboleth dies or is on a different plane of existence from the target. While Charmed, the target acts as an
ally to the aboleth and is under its control while within 60 feet of it. In addition, the aboleth and the target can communicate telepathically with each other over any distance.
The target repeats the save whenever it takes damage as well as after every 24 hours it spends at least 1 mile away from the aboleth, ending the effect on itself on
a success.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the aboleth can expend a use to take one of the following actions. The aboleth regains all expended uses at the start of each of its turns.
토론