source:srd52:monsters:night_hag

Night Hag

Night Hag

중간 악마, 중립 %글루스_1647%

AC 17 우선권 +5 (15)

HP 112 (15d8 + 45)

속도 30 ft.

모드 저장 모드 저장 모드 저장

근력 18+4+4민첩 15+2+2건강 16+3+3
지능 16+3+3Wis 14+2+2매력 16+3+3


Skills 기만 +6, 통찰 +5, 지각 +5, 은신 +5

저항 냉기, 화염

면역 매혹

감각 암시야 120피트; 패시브 지각 15 언어 심연, 평범, 지옥, 원초 CR 5 (XP 1,800, PB +3)

특성

마녀회 마법. 마녀는 최소 두 명의 아군으로부터 30피트 이내에 있는 동안 다음 주문 중 하나를 시전할 수 있으며, 물질 성분이 필요 없고, 주문의 일반 시전 시간을 사용하며, 지능를 주문- 시전 능력으로 사용합니다(주문 내성 DC 14): 점술, 친숙한 존재 찾기, 식별, 위치 파악, 물체, 투시, 또는 보이지 않는 서번트.

이 특성을 사용하기 전에 노파가 긴 휴식을 완료해야 합니다.

다시 시전해야 합니다.

마법 저항. 이 노파는 주문과 다른 마법 효과에 대해 내성 굴림에 유리 보정을 가집니다.

영혼 가방. 노파는 영혼 가방을 가지고 있습니다. 가방을 들고 있거나 들고 있는 동안 노파는 악몽 유령을 사용할 수 있습니다. ===

가방은 AC 15, HP 20, 저항를 모두 소모합니다.

Night             Hag        

Medium Fiend, Neutral Evil

AC 17 Initiative +5 (15)

HP 112 (15d8 + 45)

Speed 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 18+4+4Dex 15+2+2Con 16+3+3
Int 16+3+3Wis 14+2+2Cha 16+3+3


Skills Deception +6, Insight +5, Perception +5, Stealth +5

Resistances Cold, Fire

Immunities Charmed

Senses Darkvision 120 ft.; Passive Perception 15 Languages Abyssal, Common, Infernal, Primordial CR 5 (XP 1,800; PB +3)

Traits                                  

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spell- casting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant.

The hag must finish a Long Rest before using this trait to

cast that spell again.

Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.

Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunt- ing action.

The bag has AC 15, HP 20, and Resistance to all dam- age. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.

Actions                                

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8

+ 4) Slashing damage.

Nightmare Haunting (1/Day; Requires Soul Bag). While on the Ethereal Plane, the hag casts Dream, us- ing the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the tar-

get must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell.

If the target takes damage from the Dream spell, the target’s Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag’s soul bag, and the target can’t be raised from the dead until its soul is released.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelli- gence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Etherealness, Magic Missile

(level 4 version)

2/Day Each: Phantasmal Killer, Plane Shift (self only)

Bonus             Actions                          

Shape-Shift. The hag shape-shifts into a Small or Me- dium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

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  • source/srd52/monsters/night_hag.txt
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