source:srd52:monsters:lich

리치

리치

중형 언데드 (위저드), 중립GLOS_1647% AC 20 우선권 +17 (27) HP 315 (42d8 + 126) 속도 30 ft. 모드 저장 모드 저장 모드 저장 |근력 11|+0|+0 |민첩 16|+3|+10|건강 16|+3|+10| |지능 21|+5|+12|Wis 14|+2|+9 |매력 16|+3|+3 |건강 16|+3|+3 |glos_1701% 16|+33||| \\ 스킬 비전 +19, 역사 +12, 통찰 +9, 지각 +9 저항 냉기, 번개 내성 괴사, 독; 매혹, 탈진, 공포, 마비, 독 중독 장비 구성품 주머니 감각 진시야 120피트; 패시브 지각 19 언어 모두 CR 21(경험치 33,000, 은신처에서 41,000, PB +7) 특성 === 전설 저항(4일/일 또는 5일/일 은신처에서). 리치에게 내성 굴림 실패 시, 대신 성공할 수 있습니다. === === 정령 항아리. 파괴될 경우, 리치에게 영혼 항아리가 있다면 1일 10일 후에 모든 명중 포인트로 부활하여 재탄생합니다. 새로운 육체는 리치 은신처 내의 비점유 공간에 나타납니다. === === 행동 === 다중 공격. 리치에게 엘드리치 폭발 또는 마비 터치를 조합하여 세 차례 공격합니다. === 엘드리치 폭발. 근접 또는 원거리 공격 주사위: +12, 사거리 5피트 또는 사정거리 120피트 적중: 31 (4d12 + 5) 역장 피해. 마비 터치. 근접 공격 롤: +12, 사거리 5피트 적중: 15 (3d6 + 5) 냉기 피해, 대상는 마비된 %입니다.

Lich         

Medium Undead (Wizard), Neutral Evil

AC 20 Initiative +17 (27)

HP 315 (42d8 + 126)

Speed 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 11+0+0 Dex 16+3+10Con 16+3+10
Int 21+5+12Wis 14+2+9 Cha 16+3+3


Skills Arcana +19, History +12, Insight +9, Perception +9

Resistances Cold, Lightning

Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Gear Component Pouch

Senses Truesight 120 ft.; Passive Perception 19

Languages All

CR 21 (XP 33,000, or 41,000 in lair; PB +7)

Traits                                  

Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to suc- ceed instead.

Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair.

Actions                                

Multiattack. The lich makes three attacks, using El- dritch Burst or Paralyzing Touch in any combination.

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.

Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.

Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell

save DC 20):

At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation

2/Day Each: Animate Dead, Dimension Door, Plane Shift

1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying

Reactions                              

Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spell- casting ability as Spellcasting.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.

Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Ne- crotic damage.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can’t take this action again until the start of its next turn.

Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn.

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  • source/srd52/monsters/lich.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
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