Djinni
Djinni
대형 원소 (지니), 중립
AC 17 우선권 +2 (12)
HP 218 (19d10 + 114)
속도 30피트, 90피트 비행 (부유)
모드 저장 모드 저장 모드 저장
근력 21 | +5 | +5 | 민첩 15 | +2 | +6 | 건강 22 | +6 | +6 |
지능 15 | +2 | +2 | Wis 16 | +3 | +7 | 매력 20 | +5 | +5 |
면역 번개, 천둥
감각 암시야 120피트; 패시브 지각 13
태초 언어(오란)
CR 11 (XP 7,200, PB +4)
특성
원소 복원
원소 복원. 진니가 원소 차원 밖에서 죽으면 몸이 안개 속으로 녹아내리고, 1일 4일 후에 새로운 몸을 얻어 차원 어딘가에서 모든 공격력을 회복하여 부활합니다.
=== 마법 저항. 진니는 주문 및 기타 마법 효과에 대해 유리 보정에 내성 굴림입니다.
Wishes. 디니가 소원 주문를 알 확률은 30%입니다. 지니가 알고 있다면 지니는 지니가 이해할 수 있는 방식으로 소원를 전달하는 지니가 아닌 크리처을 대신해서만 시전할 수 있습니다. 지니가 크리처에 대해 주문을 시전하면 지니는 주문의 스트레스를 전혀 받지 않습니다. 디니가 세 번 시전하면 365일 동안 다시 시전할 수 없습니다.
행동
=== 다중 공격. 디니가 폭풍의 칼날 또는 폭풍의 화살을 사용해 세 번 공격합니다.
원문
Djinni
Djinni
Large Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 21 | +5 | +5 | Dex 15 | +2 | +6 | Con 22 | +6 | +6 |
Int 15 | +2 | +2 | Wis 16 | +3 | +7 | Cha 20 | +5 | +5 |
Immunities Lightning, Thunder
Senses Darkvision 120 ft.; Passive Perception 13
Languages Primordial (Auran)
CR 11 (XP 7,200; PB +4)
Traits
Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.
Magic Resistance. The djinni has Advantage on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who commu- nicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell’s stress. Once the djinni has cast it three times, the djinni can’t do so again for 365 days.
Actions
Multiattack. The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.
Storm Blade. Melee Attack Roll: +9, reach 5 feet. Hit: 12 (2d6 + 5) Slashing damage plus 7 (2d6) Light- ning damage.
Storm Bolt. Ranged Attack Roll: +9, range 120 feet. Hit: 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The whirlwind lasts until the djinni’s Concentra- tion on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.
Whenever the whirlwind enters a creature’s space or a creature enters the whirlwind, that creature is sub- jected to the following effect. Strength Saving Throw: DC 17 (a creature makes this save only once per turn, and the djinni is unaffected). Failure: While in the whirlwind, the target has the Restrained condition
and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder
damage. At the end of each of its turns, the target re- peats the save, ending the effect on itself on a success.
Spellcasting. The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
토론