source:srd52:monsters:red_dragons

붉은 용

미디엄 드래곤 (크로매틱), 혼돈 악

AC 17 우선권 +2 (12)

HP 75 (10d8 + 30)

속도 30 피트, 30 피트 상승, 60 피트 비행.

모드 저장 모드 저장 모드 저장

근력 19+4+4민첩 10+0+2건강 17+3+3
지능 12+1+1Wis 11+0+2매력 15+2+2


스킬 지각 +4, 은신 +2

면역 불

감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14

언어 드라코닉

CR 4 (XP 1,100, PB +2)

행동

다중 공격. 드래곤이 두 번의 절단 공격을 합니다.

렌드. 근접 공격 롤: +6, 사거리 5피트 적중: 9 (1d10

+ 4) 베기 피해 + 3 (1d6) 화염 피해.

불의 숨결(재충전 5-6). 민첩 세이빙 던지기: DC 13, 15피트 원뿔에 각각 크리처. 실패: 24 (7d6) 화염 피해. 성공: 절반 피해.


젊은 붉은 용

대형 용 (색채), 혼돈 악

AC 18 우선권 +4 (14)

HP 178 (17d10 + 85)

속도 40 피트, 상승 40 피트, 비행 80 피트

모드 저장 모드 저장 모드 저장

근력 23+6+6민첩 10+0+4건강 21+5+5
지능 14+2+2Wis 11+0+4매력 19+4+4


스킬 지각 +8, 은신 +4

면역 불

감각 맹시야 30피트, 암시야 120피트; 지속 효과 지각 18

언어 %%%GLO

Medium Dragon (Chromatic), Chaotic Evil

AC 17 Initiative +2 (12)

HP 75 (10d8 + 30)

Speed 30 ft., Climb 30 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 19+4+4Dex 10+0+2Con 17+3+3
Int 12+1+1Wis 11+0+2Cha 15+2+2


Skills Perception +4, Stealth +2

Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 4 (XP 1,100; PB +2)

Actions                                

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10

+ 4) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 24 (7d6) Fire damage. Success: Half damage.


Young     Red     Dragon     

Large Dragon (Chromatic), Chaotic Evil

AC 18 Initiative +4 (14)

HP 178 (17d10 + 85)

Speed 40 ft., Climb 40 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 23+6+6Dex 10+0+4Con 21+5+5
Int 14+2+2Wis 11+0+4Cha 19+4+4


Skills Perception +8, Stealth +4

Immunities Fire

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 18

Languages Common, Draconic

CR 10 (XP 5,900; PB +4)

Actions                                

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (2d6

+ 6) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage.


Adult     Red     Dragon      

Huge Dragon (Chromatic), Chaotic Evil

AC 19 Initiative +12 (22)

HP 256 (19d12 + 133)

Speed 40 ft., Climb 40 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 27+8+8Dex 10+0+6Con 25+7+7
Int 16+3+3Wis 13+1+7Cha 23+6+6


Skills Perception +13, Stealth +6

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23

Languages Common, Draconic

CR 17 (XP 18,000, or 20,000 in lair; PB +6)

Traits                                  

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10

+ 8) Slashing damage plus 5 (2d4) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20,

+12 to hit with spell attacks):

At Will: Command (level 2 version), Detect Magic, Scorching Ray

1/Day: Fireball

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorch- ing Ray. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.


Ancient    Red    Dragon     

Gargantuan Dragon (Chromatic), Chaotic Evil

AC 22 Initiative +14 (24)

HP 507 (26d20 + 234)

Speed 40 ft., Climb 40 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 30+10+10Dex 10+0+7Con 29+9+9
Int 18+4 +4 Wis 15+2+9Cha 27+8+8


Skills Perception +16, Stealth +7

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26

Languages Common, Draconic

CR 24 (XP 62,000, or 75,000 in lair; PB +7)

Traits                                  

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8

+ 10) Slashing damage plus 10 (3d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23,

+15 to hit with spell attacks):

At Will: Command (level 2 version), Detect Magic, Scorching Ray (level 3 version)

1/Day Each: Fireball (level 6 version), Scrying

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorch- ing Ray (level 3 version). The dragon can’t take this ac- tion again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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