골드 드래곤
골드 드래곤 웜링
중형 드래곤 (금속), 질서 선
AC 17 우선권 +4 (14)
HP 60 (8d8 + 24)
속도 30 피트, 비행 60 피트, 수영 30 피트.
모드 저장 모드 저장 모드 저장
근력 19 | +4 | +4 | 민첩 14 | +2 | +4 | 건강 17 | +3 | +3 |
지능 14 | +2 | +2 | Wis 11 | +0 | +2 | 매력 16 | +3 | +3 |
스킬 지각 +4, 은신 +4
면역 불
감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14
언어 드라코닉
CR 3 (700 XP, PB +2)
특성
수륙양용. 용은 공기와 물을 호흡할 수 있습니다.
행동
=== 다중 공격. 드래곤이 두 번의 렌드 공격을 합니다.
렌드. 근접 공격 롤: +6, 사거리 5피트 적중: 9 (1d10
+ 4) 베기 피해.
불의 숨결(재충전 5-6). 민첩절약 투척: DC 13, 15피트 원뿔에 각각 크리처. 실패: 22 (4d10) 화염 피해. 성공: 절반 피해.
숨결이 약해집니다. 근력 세이빙 던지기: DC 13, 15피트 원뿔 안에 있는 현재 이 숨결의 영향을 받지 않는 각 크리처. 실패: 대상는 근력 기반 D20 검사에서 불리 보정을 가지고 있으며, 피해 롤에서 2(1d4)를 뺍니다. 각 턴이 끝날 때마다 내성를 반복하여 성공로 자신에게 미치는 효과를 종료합니다. 1분이 지나면 자동으로 성공합니다.
원문
Gold Dragons
Gold Dragon Wyrmling
Medium Dragon (Metallic), Lawful Good
AC 17 Initiative +4 (14)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 | +4 | +4 | Dex 14 | +2 | +4 | Con 17 | +3 | +3 |
Int 14 | +2 | +2 | Wis 11 | +0 | +2 | Cha 16 | +3 | +3 |
Skills Perception +4, Stealth +4
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (700 XP; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10
+ 4) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.
Young Gold Dragon
Large Dragon (Metallic), Lawful Good
AC 18 Initiative +6 (16)
HP 178 (17d10 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 | +6 | +6 | Dex 14 | +2 | +6 | Con 21 | +5 | +5 |
Int 16 | +3 | +3 | Wis 13 | +1 | +5 | Cha 20 | +5 | +5 |
Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages Common, Draconic
CR 10 (XP 5,900; PB +4)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10
+ 6) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.
Adult Gold Dragon
Huge Dragon (Metallic), Lawful Good
AC 19 Initiative +14 (24)
HP 243 (18d12 + 126)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 27 | +8 | +8 | Dex 14 | +2 | +8 | Con 25 | +7 | +7 |
Int 16 | +3 | +3 | Wis 15 | +2 | +8 | Cha 24 | +7 | +7 |
Skills Insight +8, Perception +14, Persuasion +13, Stealth
+8
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages Common, Draconic
CR 17 (XP 18,000, or 20,000 in lair; PB +6)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weaken- ing Breath.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8
+ 8) Slashing damage plus 4 (1d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21,
+13 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s
choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Guiding Light. The dragon uses Spellcasting to cast
Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Ancient Gold Dragon
Gargantuan Dragon (Metallic), Lawful Good
AC 22 Initiative +16 (26)
HP 546 (28d20 + 252)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 30 | +10 | +10 | Dex 14 | +2 | +9 | Con 29 | +9 | +9 |
Int 18 | +4 | +4 | Wis 17 | +3 | +10 | Cha 28 | +9 | +9 |
Skills Insight +10, Perception +17, Persuasion +16, Stealth
+9
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weaken- ing Breath.
Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using
Charisma as the spellcasting ability (spell save DC 24,
+16 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike (level 6 version), Word of Re- call, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a suc- cess. After 1 minute, it succeeds automatically.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s
choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Guiding Light. The dragon uses Spellcasting to cast
Guiding Bolt (level 4 version).
토론