source:srd52:monsters:gold_dragons

골드 드래곤

골드 드래곤 웜링

중형 드래곤 (금속), 질서 선

AC 17 우선권 +4 (14)

HP 60 (8d8 + 24)

속도 30 피트, 비행 60 피트, 수영 30 피트.

모드 저장 모드 저장 모드 저장

근력 19+4+4민첩 14+2+4건강 17+3+3
지능 14+2+2Wis 11+0+2매력 16+3+3


스킬 지각 +4, 은신 +4

면역 불

감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14

언어 드라코닉

CR 3 (700 XP, PB +2)

특성

수륙양용. 용은 공기와 물을 호흡할 수 있습니다.

행동

=== 다중 공격. 드래곤이 두 번의 렌드 공격을 합니다.

렌드. 근접 공격 롤: +6, 사거리 5피트 적중: 9 (1d10

+ 4) 베기 피해.

불의 숨결(재충전 5-6). 민첩절약 투척: DC 13, 15피트 원뿔에 각각 크리처. 실패: 22 (4d10) 화염 피해. 성공: 절반 피해.

숨결이 약해집니다. 근력 세이빙 던지기: DC 13, 15피트 원뿔 안에 있는 현재 이 숨결의 영향을 받지 않는 각 크리처. 실패: 대상는 근력 기반 D20 검사에서 불리 보정을 가지고 있으며, 피해 롤에서 2(1d4)를 뺍니다. 각 턴이 끝날 때마다 내성를 반복하여 성공로 자신에게 미치는 효과를 종료합니다. 1분이 지나면 자동으로 성공합니다.

Gold   Dragon    Wyrmling     

Medium Dragon (Metallic), Lawful Good

AC 17 Initiative +4 (14)

HP 60 (8d8 + 24)

Speed 30 ft., Fly 60 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 19+4+4Dex 14+2+4Con 17+3+3
Int 14+2+2Wis 11+0+2Cha 16+3+3


Skills Perception +4, Stealth +4

Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 3 (700 XP; PB +2)

Traits                                  

Amphibious. The dragon can breathe air and water.

Actions                                

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10

+ 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.


Young    Gold    Dragon     

Large Dragon (Metallic), Lawful Good

AC 18 Initiative +6 (16)

HP 178 (17d10 + 85)

Speed 40 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 23+6+6Dex 14+2+6Con 21+5+5
Int 16+3+3Wis 13+1+5Cha 20+5+5


Skills Insight +5, Perception +9, Persuasion +9, Stealth +6

Immunities Fire

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19

Languages Common, Draconic

CR 10 (XP 5,900; PB +4)

Traits                                  

Amphibious. The dragon can breathe air and water.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10

+ 6) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.


Adult     Gold     Dragon     

Huge Dragon (Metallic), Lawful Good

AC 19 Initiative +14 (24)

HP 243 (18d12 + 126)

Speed 40 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 27+8+8Dex 14+2+8Con 25+7+7
Int 16+3+3Wis 15+2+8Cha 24+7+7


Skills Insight +8, Perception +14, Persuasion +13, Stealth

+8

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24

Languages Common, Draconic

CR 17 (XP 18,000, or 20,000 in lair; PB +6)

Traits                                  

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weaken- ing Breath.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8

+ 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21,

+13 to hit with spell attacks):

At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each: Flame Strike, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Af- ter 1 minute, it succeeds automatically.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s

choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast

Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.


Ancient    Gold    Dragon     

Gargantuan Dragon (Metallic), Lawful Good

AC 22 Initiative +16 (26)

HP 546 (28d20 + 252)

Speed 40 ft., Fly 80 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 30+10+10Dex 14+2+9 Con 29+9+9
Int 18+4 +4 Wis 17+3+10Cha 28+9+9


Skills Insight +10, Perception +17, Persuasion +16, Stealth

+9

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27

Languages Common, Draconic

CR 24 (XP 62,000, or 75,000 in lair; PB +7)

Traits                                  

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weaken- ing Breath.

Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using

Charisma as the spellcasting ability (spell save DC 24,

+16 to hit with spell attacks):

At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each: Flame Strike (level 6 version), Word of Re- call, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a suc- cess. After 1 minute, it succeeds automatically.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s

choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast

Guiding Bolt (level 4 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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  • source/srd52/monsters/gold_dragons.txt
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