코퍼 드래곤
구리 드래곤 웜링
중형 드래곤 (금속), 혼돈 선
AC 16 우선권 +3 (13)
HP 22 (4d8 + 4)
속도 30 피트, 30 피트 상승, 60 피트 비행.
모드 저장 모드 저장 모드 저장
근력 15 | +2 | +2 | 민첩 12 | +1 | +3 | 건강 13 | +1 | +1 |
지능 14 | +2 | +2 | Wis 11 | +0 | +2 | 매력 13 | +1 | +1 |
스킬 지각 +4, 은신 +3
면역 산
감각 맹시야 10피트, 암시야 60피트; 패시브 지각 14
언어 드라코닉
CR 1 (XP 200, PB +2)
행동
렌드. 근접 공격 롤: +4, 사거리 5피트 명중: 7 (1d10
+ 2) 베기 피해.
산성 숨결(재충전 5-6). 민첩 구원 투척:
DC 11, 길이 20피트, 폭 5피트 줄로 각각 크리처 던집니다. 실패: 18 (4d8) 산성 피해. 성공: 절반 피해.
호흡이 느려집니다. 건강 던지기 절약: DC 11, 15피트 원뿔 안에 각각 크리처. 실패: 대상는 반응을 받지 못하고, 속도는 반감되며, 자신의 턴에 행동 또는 보너스 행동 중 하나를 받을 수 있지만 둘 다는 받지 못합니다. 이 효과는 다음 턴이 끝날 때까지 지속됩니다.
어린 구리 용
대형드래곤 (금속), 혼돈 선
AC 17 우선권 +4 (14)
HP 119 (14d10 + 42)
속도 40 피트, 40 피트 상승, 80 피트 비행.
모드 저장 모드 저장 모드 저장
원문
Copper Dragons
Copper Dragon Wyrmling
Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 | +2 | +2 | Dex 12 | +1 | +3 | Con 13 | +1 | +1 |
Int 14 | +2 | +2 | Wis 11 | +0 | +2 | Cha 13 | +1 | +1 |
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10
+ 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw:
DC 11, each creature in a 20-foot-long, 5-foot- wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Young Copper Dragon
Large Dragon (Metallic), Chaotic Good
AC 17 Initiative +4 (14)
HP 119 (14d10 + 42)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 | +4 | +4 | Dex 12 | +1 | +4 | Con 17 | +3 | +3 |
Int 16 | +3 | +3 | Wis 13 | +1 | +4 | Cha 15 | +2 | +2 |
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10
+ 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw:
DC 14, each creature in a 40-foot-long, 5-foot- wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Adult Copper Dragon
Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 | +6 | +6 | Dex 12 | +1 | +6 | Con 21 | +5 | +5 |
Int 18 | +4 | +4 | Wis 15 | +2 | +7 | Cha 18 | +4 | +4 |
Skills Deception +9, Perception +12, Stealth +6
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10
+ 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot- wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Ancient Copper Dragon
Gargantuan Dragon (Metallic), Chaotic Good
AC 21 Initiative +15 (25)
HP 367 (21d20 + 147)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 27 | +8 | +8 | Dex 12 | +1 | +8 | Con 25 | +7 | +7 |
Int 20 | +5 | +5 | Wis 17 | +3 | +10 | Cha 22 | +6 | +6 |
Skills Deception +13, Perception +17, Stealth +8
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10
+ 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot- wide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image, Project Image
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.
토론