source:srd52:monsters:brass_dragons

황동 드래곤

황동 드래곤 웜링

중형 드래곤 (금속), 혼돈 선

AC 15 우선권 +2 (12)

HP 22 (4d8 + 4)

속도 30피트, 굴착 15피트, 비행 60피트.

모드 저장 모드 저장 모드 저장

근력 15+2+2민첩 10+0+2건강 13+1+1
지능 10+0+0Wis 11+0+2매력 13+1+1


스킬 지각 +4, 은신 +2

면역 불

감각 맹시야 10피트, 암시야 60피트; 지속 효과 지각 14

언어 드라코닉

CR 1 (XP 200, PB +2)

행동

렌드. 근접 공격 롤: +4, 사거리 5피트 명중: 7 (1d10

+ 2) 베기 피해.

불의 숨결(재충전 5-6). 민첩 절약 투척:

DC 11, 길이 20피트, 너비 5피트 줄에 각각 크리처. 실패: 14 (4d6) 화염 피해. 성공: 절반 피해.

수면 숨결. 건강 세이빙 던지기: DC 11, 15피트 원뿔 안에 각각 크리처. 실패: 대상은 다음 턴이 끝날 때까지 무력화 상태이상 상태를 유지하며, 그 이후에는 내성를 반복합니다. 두 번째 실패: 세 번째

대상는 1분 동안 무의식 상태인 상태이상에 빠집니다. 이 효과는 피해 또는 5피트 이내에 있는 크리처가 행동로 깨어날 경우 대상에 대해 종료됩니다.


어린 황동 용

대형 용 (금속), %%%GLO

Brass   Dragon   Wyrmling    

Medium Dragon (Metallic), Chaotic Good

AC 15 Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 30 ft., Burrow 15 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 15+2+2Dex 10+0+2Con 13+1+1
Int 10+0+0Wis 11+0+2Cha 13+1+1


Skills Perception +4, Stealth +2

Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 1 (XP 200; PB +2)

Actions                                

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10

+ 2) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw:

DC 11, each creature in a 20-foot-long, 5-foot- wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The

target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.


Young    Brass    Dragon     

Large Dragon (Metallic), Chaotic Good

AC 17 Initiative +3 (13)

HP 110 (13d10 + 39)

Speed 40 ft., Burrow 20 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 19+4+4Dex 10+0+3Con 17+3+3
Int 12+1+1Wis 11+0+3Cha 15+2+2


Skills Perception +6, Persuasion +5, Stealth +3

Immunities Fire

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16

Languages Common, Draconic

CR 6 (XP 2,300; PB +3)

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10

+ 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw:

DC 14, each creature in a 40-foot-long, 5-foot- wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The

target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.


Adult    Brass    Dragon     

Huge Dragon (Metallic), Chaotic Good

AC 18 Initiative +10 (20)

HP 172 (15d12 + 75)

Speed 40 ft., Burrow 30 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 23+6+6Dex 10+0+5Con 21+5+5
Int 14+2+2Wis 13+1+6Cha 17+3+3


Skills History +7, Perception +11, Persuasion +8, Stealth +5

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21

Languages Common, Draconic

CR 13 (XP 10,000, or 11,500 in lair; PB +5)

Traits                                  

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or

(B) Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10

+ 6) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw:

DC 18, each creature in a 60-foot-long, 5-foot- wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The tar- get has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At Will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals

1/Day Each: Detect Thoughts, Control Weather

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light. The dragon uses Spellcasting to cast

Scorching Ray.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.


Ancient    Brass    Dragon     

Gargantuan Dragon (Metallic), Chaotic Good

AC 20 Initiative +12 (22)

HP 332 (19d20 + 133)

Speed 40 ft., Burrow 40 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 27+8+8Dex 10+0+6Con 25+7+7
Int 16+3+3Wis 15+2+8Cha 22+6+6


Skills History +9, Perception +14, Persuasion +12, Stealth

+6

Immunities Fire

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24

Languages Common, Draconic

CR 20 (XP 25,000, or 33,000 in lair; PB +6)

Traits                                  

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.

Actions                                

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or

(B) Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10

+ 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw:

DC 21, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The tar- get has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals

1/Day Each: Control Weather, Detect Thoughts

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light. The dragon uses Spellcasting to cast

Scorching Ray (level 3 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

댓글을 입력하세요:
K G L U V
 
  • source/srd52/monsters/brass_dragons.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
  • 저자 127.0.0.1